Graph Algorithms as a Detective Story
The Case of the Missing Cat đž

It was a peaceful evening when disaster struckâyour cat, Whiskers, went missing! đž
As the top detective in the neighborhood, itâs your job to track him down. But where do you even start? There are so many possible hiding spotsâyour backyard, the neighborâs house, the park, or even the cafe down the street.
Finding Whiskers might seem overwhelming, but this is where graph algorithms come in! Just like solving a mystery, these algorithms help us navigate different locations (nodes) and paths (edges) to determine the best way to find our missing cat.
Letâs crack the case!
Step 1: Mapping the Crime Scene đşď¸
Before we begin the search, we need a map of all possible places Whiskers might be.
Nodes (Locations)
đ Home
đł Backyard
đĄ Neighborâs Yard
đ˛ Park
â Cafe
đż Alley
đ Tree
Edges (Connections)
- Home â Backyard
- Home â Neighborâs Yard
- Backyard â Alley
- Neighborâs Yard â Park
- Park â Tree
- Park â Cafe
- Alley â Cafe

This forms a graphâa network of connected locations. Now, letâs use different search strategies to find Whiskers!
Step 2: Searching for Clues with Breadth-First Search (BFS) đ
The Strategy
BFS works like an organized neighborhood search. You start by checking the closest locations. If Whiskers isnât there, you expand your search further.
How It Works
- Start at Home and check direct neighbors (Backyard, Neighborâs Yard).
- If Whiskers isnât there, check locations connected to them (Alley, Park).
- Keep expanding outward (Tree, Cafe) until you find him.
Why BFS is Useful
â Guarantees the shortest path in an unweighted graph.
â Ensures every location is checked systematically.
â Might take longer in large areas since it explores everything at the same depth first.
Think of it as asking every nearby person if theyâve seen Whiskers. If no one has, you expand the search radius until you find him!
Step 3: Exploring Deep with Depth-First Search (DFS) đľď¸ââď¸
The Strategy
DFS is different from BFSâit picks one direction and explores as deep as possible before backtracking.
How It Works
- Start at Home and choose one path (Backyard â Alley â Cafe).
- If Whiskers isnât there, backtrack and explore another path (Neighborâs Yard â Park â Tree).
- Keep searching until all possibilities are explored.
Why DFS is Useful
â Great for deep searches when Whiskers is far away.
â Uses less memory compared to BFS.
â Might take the wrong path first, making the search longer.
Think of it like following a single lead completely before considering alternatives. If you hear faint meowing in one direction, you might commit fully to checking that path first.
Step 4: Finding the Fastest Route with Dijkstraâs Algorithm đ´ââď¸
The Strategy
You finally spot Whiskersâbut heâs far away, stuck on a tree! Now, the challenge is getting there as quickly as possible.
Dijkstraâs Algorithm helps find the quickest route when travel times vary. Some paths may be shorter but slower (a narrow alley), while others may be longer but faster (a main road).
How It Works
- Start at Home and note the travel time to each location (2 minutes to Backyard, 5 minutes to Park).
- Always take the fastest option available at each step.
- Keep updating distances until reaching Whiskers.
Why Dijkstraâs is Useful
â Finds the fastest route when different paths have different travel times.
â Works well when you know distances between locations.
â Can be slower than BFS if all paths are equal.
If all routes took the same time, BFS would be enough. But when some roads are faster than others, Dijkstraâs ensures you donât waste time on long detours.
Step 5: What If Whiskers Keeps Moving? (A* Algorithm) đââď¸
The Strategy
A* (A-Star) is like Dijkstraâs Algorithmâbut smarter. Instead of blindly checking every possible path, it makes an educated guess about where Whiskers is most likely to be.
How It Works
- Instead of exploring all paths equally, A* prioritizes paths that seem more promising.
- It considers both distance and a hint (heuristic) about Whiskersâ behavior.
- If Whiskers loves high places, A* checks trees and rooftops first.
Why A is Useful*
â Faster than Dijkstraâs when you have good clues.
â Reduces unnecessary searches by making logical predictions.
â Might waste time if the clues are wrong.
If Whiskers usually hides under cars, you wouldnât waste time checking rooftops first. A* lets you prioritize locations based on past behavior while still guaranteeing an efficient search.
Case Closed - What We Learned đ
After using these search strategies, you finally track down Whiskersâstuck on the cafe rooftop! đ
â BFS ensured you checked every possibility systematically.
â DFS helped explore deep hiding spots.
â Dijkstraâs Algorithm got you there in the shortest possible time.
â A* guided you to the most likely hiding spots first.
And just like that, mystery solved! Whether you're searching for a missing cat, navigating tangled city streets, or untangling a tricky problem, it's all about knowing which paths to take. đđž
About the Creator
Sreya Satheesh
Senior Software Engineer | Student
https://github.com/sreya-satheesh
https://leetcode.com/u/sreya_satheesh/
Reader insights
Outstanding
Excellent work. Looking forward to reading more!
Top insights
Easy to read and follow
Well-structured & engaging content
Excellent storytelling
Original narrative & well developed characters
Expert insights and opinions
Arguments were carefully researched and presented
On-point and relevant
Writing reflected the title & theme


Comments