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Homecoming

An Eternal Playmate in the game of “being.”

By Madhu Goteti Published about a year ago 9 min read

✍️ Author’s Foreword: 💫✨ 🧡🦢🦢🦢🧡 ✨💫

© February5 th , 2025 Madhu Goteti ✍️

One thing stands firm .. whether this writing is to be deciphered as —nearly there nor rearly viewed —or still better, reaching close to extinction .. yet …truth to fact, its ingenuity cannot be denied 🙅‍♀️😜🤓

I believe , it’s each to his own while interpreting this piece of primordial art —even though, we are one ☝️ in this riddle of worldly games, yielding to ultimately come through in SPIRIT.

Heavenly Advt. & Almighty’s query:

What are the earthlings 🌏 making nowadays?

“Ephemerals in bodily machine,” —said Peter, lying in the interim, and calling it a “Heaven & Hell’s —Hegemonic regime!

“Where the hell are you Peter? At least , spill that much Peter,” questioned the Almighty.

“In the interim, in the interim, I will have to rehearse this, said Peter— the undertaker, whose casket ⚰️ was rolling out of those higher hilted lanes 😅

Once upon a time there was a woman 👩 named Seetha in the city of Ayodhya, 7th~5th century BCE, whose stories of fidelities were famous all over the UNIVERSE. Many were curious 🧐 to know more about this prodigious soul. In order to propagate and understand the fabulous happenings of Seetha’s life, a new age generative AI ( artificial intelligence simulator) software was depicting her story ( ages after or aeons before,) in a mysterious manner. It was a gaming zone in the futuristic period of 2090 AD. However, the reader has to call out his own inferences ( in terms of timelines,) while reading 📖 this composition. Where are positioned at?! Please 🙏 ruminate!

CAUTION: Be-AWARE as you step in !

“Welcome 🙏 to the 🧖‍♀️ SPIRIT SPACE. This is the “Raa-yaana,” gaming zone.” That was the gatekeepers announcement 📣 , proclaiming to make known —this greatest attraction at the —Ayudh World; an innovative theme park positioned in the midst of Uttariya-khund, Indus Civilization. This, in its most mature form was momentarily stationed in the time period-2600 BCE to 1900 BCE.

Alongside, a jarring advertisement exuded from the overhead laser technologies:

“Enhance behance—be yourself !

Here comes the application of all laws of motion in a truly limitless manner. These laws of motion are constantly evolving!

And just like Phewtons laws: A body in motion continues to be in a state of motion.” Those policy declarations in the air were a mystery to the participants positioned at this gaming world.

It was Year 2000 BCE and no one had a clue about what was awaiting them in the arena. The colosseum ( a theme park of that era,) had undergone a major renovation in terms of creating a technologically advanced —AI-simulated gaming zone for visitors.

Yes, people were wayyy advanced but, an untoward happening was about to bring everything to ashes.

It was going to be a total collapse — a sort of wipe out, with only few survivors left to rebuild themselves—“later,” in this game of life.

{A preliminary warning ⚠️: Remember, deciphering “later,” will be difficult for a novice entering this game. }

So essentially, the game rules and the signage at the entrance, whether for good or bad, displayed the following disclaimers for the public:

“Here, the —in game rules define the means by which bodily movements occur; more specifically the way in which, many actions become a product of some unseen forces acting upon the participants, at large!

“Enter at your own risks but reap the rewards of a lifetime! —said the reaffirming announcer. Immorality is the ultimate reward !

“Or still better —yet —Become the KING 👑 🤴 of this world. This is a once in a lifetime opportunity—,” scrolled 📜 the recurring message ( in air,) over the laser showers of the public address system.

Many uninterested passersby couldn’t help but think of that disclaimer as a practical joke, overstated in jest or rather a sheer word age. Sounding verbose to them —at first , many were repelled by those voices but, slowly they couldn’t ignore those tones demanding their attention. Within the context of the inherited culture, many started to queue to get a chance to enter that arena. However, there were all types of individuals, differing from each other—in terms of habits and outlooks.

Just then, Jeremy ( an alien 👾 nomad ,) turned into the lane leading up to the entrance of that gaming zone. Suddenly a vision of the exotic place —Uttariya-khund, Indus Civilization spun out of his vision and he felt an impelling attraction towards those ornate decorations of the gaming arena. And again, seeing nothing else nor imagining anything extraordinary, he got allured. He was literally mesmerized by the simplistic charms and the “Oudh,” sounds emanating from the place. But, unfortunately, everything wasn’t as it seemed.

Herein, the extraordinary human-probable-sciences were all about to take a sort of a runaway reaction. Unforeseen, the game simulation at the Raa-yaana,

( a futuristic RAMAYANA themed arena,) was dangerously creating a rush to get humanity itself. Strangely and quite oppressively, the generative AI software was mysteriously unfolding into a gaming process. It was making a tremendous diversion (upheaval) into the minds of the players. And that, without any doubts, was going beyond all predictabilities and making the players deviantly aligned. Ruminating upon the exquisite mysteries of brain waves emanating through the sounds in the vicinity, many were populating the place and insistently entering the gaming zone.

Jeremy adamantly pursued this as well. But, somehow, a dark matter at the quantum levels of the AI process, was growing jealous. It was ,(as though,) getting bored of its own status quo and starting to show its discontent all of a sudden.

The generative AI underlying the gaming system was taking over. It was taking a strange turn. It was ,as though, some matter at the quantum levels was becoming a hegemonic regime and controlling people’s minds. Unknowingly, people were seen disappearing in the maze upon entry. This was setting many other strange events to happen . A place called “EVENT -HORIZON ,” came about encircling in motion. It was emerging in mid-air. There were instances of people giving up all hopes. They weren’t ever going to get out of it nor ever see themselves as they were previously. They were all getting deformed.

Whether alive or dead to immortal heights , there were only a few who had plucked courage to see the truth for themselves. They were getting to realize and know their whereabouts —belatedly.

There was no beginning nor any end to this game.

In this game of fortune , some were found to be advising fellow players not to get back to the entrance and restart the game again.

But then, those imagined suggestions were producing unimaginable calamities as well.

Those— returning thought coercions, throughout the game process, were tangentially trailing people towards unimaginable heights/ directions. Herein, their minds were adopting strange responses while navigating the epic storyline of the “Raa-yaana.” In ways, the people entering the “Raa-yaana arena ,” were becoming a part of the story.

In many instances of the course of “Raa-yaana gaming simulation,” it all seemed like a bit of a real thing but, in actuality, it was one of the most dangerous games —ever to be played in the history of mankind. It was a real world simulation exercise of the epic tale to emerge, later in future as the legendary tale —“Ramayan,” 7th~5th century BCE.

Here the players had to be intuitively knowledgeable about the facts and accordingly, make a choice of how and what had to be done while the storyline unfolded. The mystery behind the whole experience was to come up as a surprise. Unexpectedly, many were throng in a mazed arena. Meaning …the player c’d detained for months into inaction. In that —time-space continuum, a player’s longevity was at stake. In short timeframes were translating into many many light years.

However, for a engaged player, playing the game was like opening a door, mounting the steps and staggering back into a dungeon for the choicest selections made by the player.

Moreover, the players were real entities, squeezing their way into a situation —even though the regular plot line appeared and disappeared. Everything was a matter of chance. Each player was like electron traversing through the unpredictable positioning of the system.

Herein, the players could meet many people ( in the interim,) soon after their entry into the game.

Many other entities ( in the form of ephemeral apparitions,) had gotten inside—and gotten trapped. They couldn’t say nor feel anything about their presence or absence there. That was the zone of “ NOTHING-mess.” Some would pleadingly say : we have had about enough in this situation. Release us! 😂🤣😅

They all had entered into that gaming arena,

as though, they were the ones to pay the 💰 penance for following the storyline blindfolded. 🥹🤩🙃. There was no option of turning around and coming out of the game haywired 🥸😞🤪, though. The whole plot line was absurd because the pathways were like marauder’s map.

So deciding to enter the game was like taking a pledge and thereupon signing a waiver for self sustenance— a sort of a defense or a promotion through this cosmic arena. In ways, it was an informed consent, instigated by the ALMIGHTY. However, no assurance nor insurance was provided at start.

The participants had to be sure to take the time to ruminate though! Many undefined rules and forms of understandings were to emerge. Those were risk underlying those precarious conditions and endeavors.

There was no admission ticket 🎟️ for the entry into the game.

However, if the participants came out of the game fine then they w’d be part of one of the most profitable enterprise: ETERNITY zone. But, fetching ETERNITY into their own entities was a colossal task. This was the reward of completion, traversing through the storyline.

It was a rare proposition made by the ultimate designer of that game: His highness, Mr. ALMIGHTY!

Jeremy wanted to make sure that he understood the possible risks and consequences of participating in that game. After a few minutes, he entered the game anyways. He was entering at his own risk. Every other entity entering the gaming zone was like a spec in the oceanic depths of the universe.

No one was being charged for admitting themselves at the entry point but winning that game would fetch a player that—ultimate—immortality.

Jeremy had just gotten himself into the most memorable virtual reality game of “Raa-yaana.”

There — the all caring aspects of forming varied relationships and creating a safety net just didn’t exit. Herein, pure forces of gravity ruled amidst the underlying themes of the story. To be secure meant to repose safely within the order or nature of events/things —organically unfolding through the game. Somehow Jeremy knew how a thing could be done —although, a thing done in terms of —taking action came up as a total surprise —sometime—later in time.

Balancing stillness is divine — Jeremy had emerged as RAMA, drawing his primordial oneness of being with his future entity. Unshieldedness on a similar timeline was another entity called Seetha,” attuning to RAMA,reaching close to the manifestation of that primal nature of art : RAMAYANA. That’s was where everything got conceived, setting forth all the manifestations of what was to come in the future!

✍️ Author’s epilogue:

That sets me apart even though we are—all one! ☮️💟✝️☪️🕉️☸️✡️🔯🕎☯️☦️🛐⛎♈️♉️♊️♋️♌️♍️♎️♏️♐️♑️♒️♓️🆔⚛️Coexist

In my writings, the dooms of the devil 👿 are absent.

The world must let Mother Earth to remain mother hearth ...especially as we are drawing close to AI ( generative artificial intelligence,) world.

Creation is such a bringing force —openly —elucidating essential determinants of Nature !

Impulse towards this work of Art gravitates around : 🤔 💭 probabilities. It’s 🧐 probably, a naked revelation of truth in its raw image ...

Herein, only a “being,” to which an authentic “being,” belongs shall REMAIN!

In terms of belongingness: in these ☝️ writings ✍️ meanings could be invented, reinvented and/ or be represented as figments of abstractions …not attractions 😅 , mind you !

So, BEWARE!

Fantasy

About the Creator

Madhu Goteti

The thrums in the strums and the delights in the humdrum of life have always fascinated me.

It’s that feast of reason and flow of soul; in all that I see and all that I shall behold!

I am an avid lover of art and philosophy!

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