art
In our digital world, video game creation and animation is an art form unto itself; learn about 3D modeling, illustration, dynamic music and more.
Is Art School Worth It for Game Development?
When I decided to go to art school, I made the choice because I saw the value in learning directly from industry professionals. For me, it wasn’t just about honing my creativity; it was about setting myself up for success in a competitive and ever-evolving field—game art and design. The experience was rewarding, but like any major decision, it comes with its own set of pros and cons. Here’s what I’ve learned, and what you might want to consider if you’re weighing the decision for yourself, whether for goals of being a professional artist or for video game development.
By D. E. King18 days ago in Gamers
From Stories to Systems. AI-Generated.
For a long time, this space has been a bit… quiet. If you’ve stumbled across this blog before, you might have seen short stories, poems, or bits of fiction—creative experiments written at different points in my life. That part of me hasn’t disappeared. I still love storytelling, world-building, and exploring ideas through narrative.
By D. E. King19 days ago in Gamers
First Missions, First Light: Is 007’s Latest Worth Playing?
007 First Light marks the return of James Bond to the world of video games — a triumphant resurgence nearly 14 years after the last major Bond title. Developed by IO Interactive, the studio best known for the Hitman series, this action‑adventure game aims to deliver a cinematic, story‑driven experience that places players in the shoes of a young James Bond as he earns his licence to kill. With its May 27, 2026 launch approaching on PlayStation 5, Xbox Series X/S, Nintendo Switch 2, and PC, expectations are high.
By Games Mode On21 days ago in Gamers
New Mission Mario Tennis Fever (Switch 2)
📅 Releasing on February 12, 2026 exclusively for Nintendo Switch 2 — Mario Tennis Fever serves up the next evolution of Nintendo’s beloved sports franchise, combining classic court action with whimsical new mechanics, an expanded roster, and fresh game modes that promise fun for solo players and groups alike.
By Games Mode On21 days ago in Gamers
Exploring the Depths: Subnautica 2’s Gameplay & Secrets
Subnautica 2 is shaping up to be one of the most anticipated survival adventure games of the decade. Developed by Unknown Worlds Entertainment and backed by publisher Krafton, this sequel pushes players into a brand‑new alien ocean world filled with breathtaking beauty, terrifying wonders, and deeply mysterious lifeforms. After years of anticipation following its announcement, the game is now slated to enter Early Access in 2026, delivering an expansive underwater experience that promises to deepen the thematic and mechanical roots of the beloved Subnautica universe.
By Games Mode On24 days ago in Gamers
What The Blood of Dawnwalker Teaches About Leadership and Responsibility
The Blood of Dawnwalker is a compelling story—whether in a game, novel, or fantasy lore—that has captured the imagination of fans worldwide. At its core, it is a tale of courage, moral choice, and the weight of leadership. Beyond its thrilling plot and striking imagery, the story offers meaningful lessons about responsibility, ethics, and decision-making, making it not only entertaining but also insightful for readers and players seeking deeper understanding of leadership principles.
By Games Mode On25 days ago in Gamers
Pathologic 3 Signals the Return of Ice-Pick Lodge
The announcement of Pathologic 3 marks the return of Ice-Pick Lodge, the Russian studio renowned for creating psychologically intense and morally challenging games. Known for its unique narrative style and immersive storytelling, the Pathologic series has long captivated players who appreciate thought-provoking experiences. With an official release date of January 9, 2026, anticipation for the next installment is already building among fans and new players alike.
By Games Mode On25 days ago in Gamers
The Night the Gym Felt Like Church
I didn’t go for the basketball. I went because my nephew asked me to. He’s thirteen, wears his hair in messy curls, and talks about the game like it’s a secret language only he and the ball understand. “You have to see how they move together, Uncle,” he’d said, eyes wide. “It’s like they’re speaking without words.”
By KAMRAN AHMAD27 days ago in Gamers
The Night the Future Felt Like Hope
I didn’t go to the store for inspiration. I went because I was out of coffee. It was a Tuesday in early March—gray, damp, the kind of morning that clings to your shoulders like a wet coat. I hadn’t slept. My mind was a tangle of unread messages, overdue bills, and the low hum of dread that had become my baseline. The grocery store was just a pit stop on the way to another day I wasn’t sure I could face.
By KAMRAN AHMADabout a month ago in Gamers
The Night the Arena Felt Like a Time Machine. AI-Generated.
I didn’t go to the library for answers. I went because it was the only place where silence wasn’t judged. It was the winter after my divorce. My apartment felt too loud with absence—echoes in the hallway, empty chairs at the table, the hum of a refrigerator that used to be background noise but now sounded like loneliness amplified. So every Tuesday at 2 p.m., I walked the three blocks to the public library, took the same seat by the window, and opened a book I never read.
By KAMRAN AHMADabout a month ago in Gamers
The Porch Light That Stayed On
I didn’t notice the porch light at first. It was just another fixture on a quiet street lined with oak trees and tired mailboxes. But every night at 9 p.m., without fail, it clicked on—even in rain, even in summer heat, even when no one was home.
By KAMRAN AHMADabout a month ago in Gamers
Stardew Valley Creator Donates $125,000 to MonoGame Software Framework. AI-Generated.
Stardew Valley, created by Eric Barone, also known as ConcernedApe, is known as a very popular indie game among gamers. Despite its long history, the game continues to receive updates with new content. Eric is currently busy working on the latest update, SV version 1.7.
By Bruce Hillmaabout a month ago in Gamers











