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The Case for Banning Loot Boxes
Senator Josh Hawley is a bit of a rarity on Capitol Hill these days, by which I mean that he’s caused a controversy by trying to pass an actual piece of legislation instead of saying something dumb on Twitter. Well, this controversy is about a bill, at any rate. Back in May, the Freshman Republican from Missouri proposed a bill banning “pay-to-win” monetization in video games that were marketed to children. The bill (which is co-sponsored by Senators Ed Markey of Massachusetts and Richard Blumenthal of Connecticut, both Democrats) specifically targets pay-to-win microtransactions and loot boxes on the basis that both are designed to create an “addiction economy” that preys on younger players. Microtransactions and loot boxes are two of the biggest sources of revenue for the video game industry, so the bill has predictably generated a constant stream of opposition from that quarter ever since.
By Will Tarry6 years ago in Gamers
Bethesda Game Studios Is Digging Themselves a Grave
Bethesda Gaming company, best known for titles such as the Elder Scrolls series and the Fallout franchise seems to be in hot water yet again. Seems they can now add plagiarism to the ever-growing list of things they’ve tried to get away with. The newest content sure to arrive for the Elder Scrolls franchise titled “Elsweyr” was lifted from a Dungeons and Dragons Campaign, and copied almost to the exact likeness by Wizards of the Coast, owners of D&D. This company didn’t even have the decency to make an original character; they copied one straight from the D&D campaign they used titled “The Black Road” written by Paige Leitman and Ben Heisler published back in 2016.
By Christina Scanlon7 years ago in Gamers
My Time at Portia–Switch
I have been utterly ecstatic about this game for a while now. I believe a lot of old Harvest Moon fans would agree, due to the fact that we have been craving a new game that had at least some resemblance to the older games. The newer ones have their own flare, but most of those who enjoyed the classics, are not too satisfied with what has been released the past few years.
By Mel E. Furnish7 years ago in Gamers
Lost Affection
A development that has only worsened as I find myself growing up is a disenchantment with video games. I am currently 20 years old. Now some will say, “Oh wow, you’re growing up! Welcome to adulthood, dumbass!” and those, while being a bit dickish, would not be wrong, it doesn’t make it any less saddening to me. I find myself on occasion feeling sentimental, lamenting of days where I was totally fixated by the screen.
By Andreas Parker7 years ago in Gamers
Video Games and the Blind
It is no secret that I am a lover of video games. Ever since I was a little girl you could usually find me playing video games—usually, at that age, I was obsessed with a fantasy dungeon game called Gauntlet Legends. Which if you have ever been to any kind of arcade, have a least encountered this once famous fantasy.
By Kylie Nebeker8 years ago in Gamers
Which Next Technology Stock Will Soar?
Summary: Take-Two Interactive Software, Inc.(TTWO) is an American video game holding company. Take-Two Interactive was founded in September 1993 by Ryant Brant in New York City. The company had their initial public offering on April 25, 1997 on the NASDAQ exchange. The company owns several gaming studios such as Rockstar Games, 2K Games, and Private Division, as well as owning a 50 percent stake in the NBA 2K eSports League. Take-Two Interactive has become a global gaming brand since the ascension of game titles like Grand Theft Auto, Red Dead Redemption, Bioshock, Borderlands, and NBA 2K.
By Dylan Baldessari8 years ago in Gamers
Gaming News for the Week of July 12, 2018
Top Story: 'Fortnite' season five starts today and Epic went hard to promote it. The time travel-themed season of Fortnite popped off this morning after a week of mysterious teasers, both in-game and in the real world. Last week, a massive rocket launched causing massive rifts in the map's sky, which kicked off a slew of minor map changes and hints across social media about what season five would comprise of. In the real world, though, the iconic llama piñatas began appearing all over Europe. There are seven in total in cities like Paris, Warsaw, and two in London. As of recording, it is unclear what significance the llamas have and if anything about them changed with the arrival of season five.
By Joe Brichetto8 years ago in Gamers
Pay-To-Win, Season Passes, and In-Game Purchases; The Exploitation of Modern Gaming
Video games are loved by millions across the world, for one reason or another: they captivate the imagination on a scale that matches and surpasses the film industry, they immerse like no other entertainment medium on the market, or they give the opportunity to play as a space marine shooting demons from hell—who doesn't want that? Many millions more have interacted with them at some other level besides playing as well; be it hardcore gamers who have owned (or still own) several consoles and have no intentions of putting the controller down, or a parent watching their child smash open their first wumpa crate in Crash Bandicoot. Video games have pioneered fun for players for decades now and the medium has seen genuinely incredible growth. However, as with any line of business, the game industry has changed drastically since its inception, and subsequently, so has modern gaming itself.
By Scott Alexander8 years ago in Gamers










